tag:blogger.com,1999:blog-5154727847561492381.post5679597218618599635..comments2017-05-27T10:16:07.337-07:00Comments on Role-play Dwarf: CreativityAnonymoushttp://www.blogger.com/profile/17804426725650905204noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-5154727847561492381.post-60919450160512970432014-09-23T11:35:15.497-07:002014-09-23T11:35:15.497-07:00Those are some very specific circumstances that di...Those are some very specific circumstances that didn't pay off for you. But I know for a fact after roleplaying alongside you that you put an awful lot of creative energy into characters that you play and have had some pretty powerful roleplay scenes come out of it. So I can't view your opinion of being stifled creatively without a touch of skepticism.<br /><br />It's a shame you had to leave Sunday. The conversation James, Jess and I carried on over into creativity in RPG's and a lot of related subjects.<br /><br />James stated he was not a very good GM and that he felt others in our group were far more talented and creative. To which I responded that sure, a modicum of raw talent is helpful, but that GMing like any other skill is one you can exercise and improve.<br /><br />And this is where I think it ties into your post:<br />One of the points I put across to James was that what I believe to be the most important part of roleplaying is the shared creativity around the table.<br />The GM is responsible for setting the scene with some detail to give the players creative markers for how they can interact with the world and the other players.<br />But the players also have a responsibility to interact with each other and the GM in such a way that they are also leaving what can be described as creative hooks that can be picked up by each other.<br />(I was far more long winded in my discussion with James, but I'm trying to keep this as short a comment as possible).<br /><br />I guess my personal response to this post would be:<br />You feel stifled, in a way you're partially correct.<br />I think in those mentioned circumstances you weren't the only one who was. Setting up each others creative hooks leads to more hooks for you to take up and greatly increases the reward an entire group experiences around the table together.<br />But like a lot of things in a gaming group this comes down to communication and that is probably the hardest part of all. Some groups/players take to it well and their games evolve to a new plateau, others don't like to play that way and are comfortable where they are or move on to other games/groups. Stygianhearthttps://www.blogger.com/profile/02157673627988765453noreply@blogger.com